You can learn more here: https://training.gamecreatorodyssey.com/
My Role: Game & Level Design
Genre: 3D Platformer
Time on Project: 2023
What I have learned and applied
Breaking down Game Systems into measurable atomic parameters
Transform design theory into a playable 3D Prototyp
Creating game ingredients to guide player experience and manipulate their behaviour according to difficulties
Prototyping and Level Blockout
Programming some logics, such as a wind force that can push the player
About this Project:
In 2023, I have entered the training program called ‘Game Creator’s Odyssey’. The program focuses on Rational Game Design and Rational Level Design.
For the final exam, I created a playable prototype to show all the learnings I have learned in the course combined with my general knowledge.
Gameplay of the first Prototype ‘Zenth Scape’ (Working Title) made with Godot 4.0.
DISCLAIMER: This is a rough ‘proof of concept’ prototype, with the purpose to present it as part of the Game Creator Odyssey. There is no polish and no focus on story.
I used the 3D Platformer Template as a base. The character and the skybox are part of the template. For the character I made a few adjustmens, so it can be affected by the wind force for example.
Game Summary & Mood Reference
Game System
Atomic Parameters
Atomic Parameters - Ingame
Game Ingredients
Level Design Pattern
LD Pattern - Ingame
Signs and Feedback
Dynamic Systems
Tease, Learn, Practice, Master
Tease, Learn, Practice, Master - Ingame
Variety Matrix
Variety Matrix - Ingame
Motivation Strategy
Motivation Strategy - Ingame
Rational Level Design Chart
