You can learn more here: https://training.gamecreatorodyssey.com/

My Role: Game & Level Design

Genre: 3D Platformer

Time on Project: 2023

What I have learned and applied

  • Breaking down Game Systems into measurable atomic parameters

  • Transform design theory into a playable 3D Prototyp

  • Creating game ingredients to guide player experience and manipulate their behaviour according to difficulties

  • Prototyping and Level Blockout

  • Programming some logics, such as a wind force that can push the player

About this Project:

In 2023, I have entered the training program called ‘Game Creator’s Odyssey’. The program focuses on Rational Game Design and Rational Level Design.

For the final exam, I created a playable prototype to show all the learnings I have learned in the course combined with my general knowledge.

Gameplay of the first Prototype ‘Zenth Scape’ (Working Title) made with Godot 4.0.

DISCLAIMER: This is a rough ‘proof of concept’ prototype, with the purpose to present it as part of the Game Creator Odyssey. There is no polish and no focus on story.

I used the 3D Platformer Template as a base. The character and the skybox are part of the template. For the character I made a few adjustmens, so it can be affected by the wind force for example.

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