Genre: 2D Top-down Adventure
Time on Project: 2018
My responsibilities included-
Creating a random world generation with perlin noise
Rules on biotme and game object spawning
Dungeon / Maze creation
Mobs AI with A* algorithm
About the Project:
This project introduced me to coding back in 2016. I created a little engine in Java with the help of a tutorial series from The Cherno. When the series has ended, I was thinking were to go with the project next. This was when I came up with the idea to fuse it with a random world generation, based on value noise. I sadly lost eyes on the project but I do would like to dig it out and work on it again sometime.
My Role: Progamming
