Genre: 2D Top-down Adventure

Time on Project: 2018

My responsibilities included-

  • Creating a random world generation with perlin noise

  • Rules on biotme and game object spawning

  • Dungeon / Maze creation

  • Mobs AI with A* algorithm

About the Project:

This project introduced me to coding back in 2016. I created a little engine in Java with the help of a tutorial series from The Cherno. When the series has ended, I was thinking were to go with the project next. This was when I came up with the idea to fuse it with a random world generation, based on value noise. I sadly lost eyes on the project but I do would like to dig it out and work on it again sometime.

My Role: Progamming

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