You can check out more here: Arcanite on Gamefound

Genre: Physical Card Battler

Time on Project: 2021-Today

As a Game Desinger and as only 1 of 2 persons on this project, my responsibilities included-

  • Creating the game idea with a unique identity and Rules

  • Creating and balancing Cards and Game Modes

  • UI/UX for Card elements and Product Design

  • Worldbuilding Prototyping and Playtests

  • Project Coordination Custom Tools programming

About Arcanite:

Arcanite is an expandable card game of fast pace and tactical decisions. You can play it in 1-on-1, 2-on-2, solo, or co-op (with expansions).

Your deck is your life, and every card is a resource. Every card is a choice: cast it, spend it as energy, or keep it in hand  — but hold too long and your deck might stall, play too fast and you risk a deck-out. Take damage and fuel the Void, then harness its mystic power to turn the tide with surprising comebacks!

My Role: Game Design

Development Insights:

The game is made by two people. We basically shared the work into art and basically everything else.

Artworks by Christina Richter (Instagram / Artstation)

  • I've been developing Arcanite since 2021 and it’s my biggest passion project yet.

    My goal was to craft an immersive experiences that bring joy and inspiration to players, just as gaming has done for me. Arcanite is a tribute to the card games I loved when I was growing up, while having it’s own unique mechanics.

    The combination of Life Decking, the possibillity that every card can be played as a resource and the Void is what makes the game exciting and thrilling.

    I want to keep the game easy to learn and clear to read. For that, every card is only allowed to have few abillities and it’s more about finding good supportive cards. Therefore cards have to be a designed for high synergy potential.

Card Gallery

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Rational Game & Level Design