Level Intro
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0:16 Tease: Wolfs I
0:47 Motivation Strategy: Midterm /Longterm Goal
0:56 Tease: Fire & Explosives
Scripted Event: Explosion (a bit quiet)
1:21 Tease: Wolfs II
1:55 Learn: Wolfs I, combat in tight space. Reward: Shotgun
2:39 Learn: Wolfs II, opening cages
3:20 Environmental story telling: Abonded Tower
3:26 Reach Midterm Goal: Reward - Medikit and spot to spy Outpost
Genre: First-person shooter
Time on Project: 2024
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0:27 Environmental Story telling: Tower owner shooting practice. Reward: Arrows
1:54 Scripted Event: Fog and Music
2:30 Practice: Wolfs, open spacecombat against wolfs or other wildlife (in this recording we ran into a boar)
3:08 Environmental Story telling: Dead tower owner who wanted to rebel against Outpost, but died against wildlife. Reward: Bow (Stealth Weapon)
5:34 Master: Wolfs, open cages to use wildlife as you adventage, but be careful to not get the aggression of the wolfs
My Responsibilities
Designing and creating the full Level in FC5 Arcade
Designing the player progression, rewards and enemy encounters
Environmental Storytelling • Scripted Events
About the project:
This project is about the design process and my intentions for a Far Cry 5 Arcade Level. It will contain a paper design with the map of the level and a breakdown of the actual Level in engine. My intention was to develop a level that blends in and feels like it could be a real level in Far Cry 5.
My Role: Level Design
Level Breakdown:
Stealth Road
Combat Road
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0:28 Learn: Fire & Explosive Barrels
0:30 Environmental Storytelling: Outpost blocks the bridge, seperating the villagers and threatens Wildlife
0:49 Practice: Fight against Flamethrower enemy & Use Flamethrower
1:18 Reward for aggresive playstyle: Cavlarvest
1:52 Master: Fire Combat with tricky Explosive Barrels
