Level Intro

  • 0:16 Tease: Wolfs I
    0:47 Motivation Strategy: Midterm /Longterm Goal
    0:56 Tease: Fire & Explosives
    Scripted Event: Explosion (a bit quiet)
    1:21 Tease: Wolfs II
    1:55 Learn: Wolfs I, combat in tight space. Reward: Shotgun
    2:39 Learn: Wolfs II, opening cages
    3:20 Environmental story telling: Abonded Tower
    3:26 Reach Midterm Goal: Reward - Medikit and spot to spy Outpost

Genre: First-person shooter

Time on Project: 2024

  • 0:27 Environmental Story telling: Tower owner shooting practice. Reward: Arrows
    1:54 Scripted Event: Fog and Music
    2:30 Practice: Wolfs, open spacecombat against wolfs or other wildlife (in this recording we ran into a boar)
    3:08 Environmental Story telling: Dead tower owner who wanted to rebel against Outpost, but died against wildlife. Reward: Bow (Stealth Weapon)
    5:34 Master: Wolfs, open cages to use wildlife as you adventage, but be careful to not get the aggression of the wolfs

My Responsibilities

  • Designing and creating the full Level in FC5 Arcade

  • Designing the player progression, rewards and enemy encounters

  • Environmental Storytelling Scripted Events

About the project:

This project is about the design process and my intentions for a Far Cry 5 Arcade Level. It will contain a paper design with the map of the level and a breakdown of the actual Level in engine. My intention was to develop a level that blends in and feels like it could be a real level in Far Cry 5.

Read the Level Design Document

My Role: Level Design

Level Breakdown:

Stealth Road

Download the Map for Far Cry 5 Arcade

Combat Road

  • 0:28 Learn: Fire & Explosive Barrels
    0:30 Environmental Storytelling: Outpost blocks the bridge, seperating the villagers and threatens Wildlife
    0:49 Practice: Fight against Flamethrower enemy & Use Flamethrower
    1:18 Reward for aggresive playstyle: Cavlarvest
    1:52 Master: Fire Combat with tricky Explosive Barrels

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